This is the game that me and my partner Alistair created for the Global Game Jam 2021 at Birmingham University and won! There were around 10 teams and we were tasked with creating a game under a 'Lost and Found' theme. As a two-person team without programmers (we are both 3D artists) we decided to make the game Soul Seeker that focused on relaxing visuals and more 'simple' gameplay. The aim is to deliver lost souls to the after life. You, the Reaper, must use your magic to 'heal' the lost souls (changing their colour and allowing them to then be pushed by the player) and deliver the souls that are hidden across the map. You can play the game at: https://globalgamejam.org/2021/games/soul-seeker-0
I was in charge of blueprinting the game, UI, character creation (creating the models, animation and blueprints). This game was created in 48 hours. We implemented lots of cool additional features, such as Alistair creating footsteps from the characters and I crated sound cues to find the souls, cloth simulations and a number of particle effects. Overall I am so happy with how this game turned out and feel it was pretty polished and a big success!
Video showing gameplay and model turntables that my teammate put together after the jam.
The turntable of the emissive character. I used a high to low poly pipeline for the characters.
The final end screen of our game.