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Game-Ready Sloth [Commission]

This is a commissioned piece I worked on during the last couple of weeks aside other projects. Using a provided concept, I created this character that is ready to animate or put in-engine. I was then commissioned to also create a rig, which turned out quite well I think and overall I really enjoyed this little piece.
Enjoy :)
Note: Please drop me a message if you are looking for your own character commission or interested in any work from me!

The sculpt before retopology.

The sculpt before retopology.

Textured, low poly model. Around 20K faces.

Textured, low poly model. Around 20K faces.

Low poly topology. I wanted to get the topology relatively low, however, since this model would be used in a mix of animation/in-engine and close/far shots, I didn't go as low as possible to keep the shapes looking accurate to the sculpt.

Low poly topology. I wanted to get the topology relatively low, however, since this model would be used in a mix of animation/in-engine and close/far shots, I didn't go as low as possible to keep the shapes looking accurate to the sculpt.

This is the custom rig I created in Maya. The arms and legs work on IK and the rest is FK. I also created a face rig so that custom expressions could be made if needed and the mount can be opened.

This is the custom rig I created in Maya. The arms and legs work on IK and the rest is FK. I also created a face rig so that custom expressions could be made if needed and the mount can be opened.

This is a quick pose I did to test the functions of the rig.

Walking animation from Mixamo.