This is the character I created for my university cinematic, REBIRTH. I created the character in Zbrush and textured it in Substance Painter. I really enjoyed this project and creating a monster for a change. I used four 4K maps with subsurface scattering and my character, although re-topologised was kept relatively high poly since it was for a cinematic rather than game ready. The character was animated and can be played in real time in UE4 regardless.
Enjoy :)
REBIRTH - Character Render
REBIRTH | UE4 Cinematic