This is a character I created under a 2-week brief, focusing on realism. The character was sculpted in ZBrush and then made game ready, rendering in UE4 for the final images. I also learnt to use Marvelous Designer for this project, which definitely helped my clothing workflow. I think the clothes are definitely my best so far!
I created my own trim sheet too for the feather, zips, necklace chain and barbed wire. The textures consisted of two 4K sheets for the clothes and skin and two 2K sheets for the Accessories and hard surface pieces (pictured above) and a small trim sheet.
Through this project, I learnt a lot about realism, clothing and optimising for engine as well as planning and time management.